Free printable

Left or Right?

Piano Direction Game and Worksheet

Left or Right?: the big game board on the Bees Keys meadow, a bee between a blue left arrow and a red right arrow above a keyboard, fanned over the white six-keyboard worksheet. Click to download the free PDF

My young beginner students need constant reminders about which hand is left or right, and which direction on the piano is up/down, high/low, and left/right. So I made these worksheets and game set to practice the vocabulary we often use at the piano and connect those words with directions on the keyboard.

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  • 8 pages
  • US Letter, landscape
  • 3 MB
  • The studio game board: one big keyboard on the Bees Keys meadow, with the bee in the middle between a blue left arrow and a red right arrow.
    The big board One huge keyboard and two arrows, in white and studio copies.
  • The white worksheet: six small keyboards, each with the bee between two arrows and a prompt underneath, like Go higher and Fly to a low sound.
    The worksheet Six keyboards, six prompts, in white and studio copies.
  • A sheet of nine prompt cards with honey borders: Go higher, Go lower, Find the middle, Find a high sound, Find a low sound, Move up, Find a higher key, Find a lower key, and Move down.
    9 prompt cards Cut along the dashed lines.
  • The sheet of card backs: honey yellow, with the bee between the blue and red arrows and Left or Right? underneath.
    Card backs Print double-sided. Every back is the same, so either flip lines up.

Here are a few ways I’d use them:

  1. Basic worksheet: Circle the arrow that shows which direction Bee should fly.
  2. Prompt cards: Read a card and answer on the large board, at the piano, or both.
  3. Move a game piece: Place a small bee, eraser, or game piece on the keyboard and move it in the direction shown on the card.
  4. Start in the middle: Begin in the middle of the keyboard, draw cards one at a time, and see where Bee ends up.
  5. Call and point: Call out “higher,” “lower,” “left,” or “right” and have the student point to the correct arrow.
  6. Let the student lead: Have the student draw a card and give the teacher the direction.
  7. Add sound: After moving, play the starting key and ending key and listen for whether the sound got higher or lower.
  8. Make it reusable: Laminate the studio pages and use dry erase markers, tokens, or mini figures for repeated practice.
  9. Use it as a warm-up: Pull a few cards at the beginning of the lesson for a quick keyboard geography review.
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